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Realistic fps prefab tutorial
Realistic fps prefab tutorial





realistic fps prefab tutorial

On the Ammo Pickup component, you must untick Remove On Use.To make an RFPS weapon pickup compatible with S-Inventory: Tick Allow Multiple if the player is allowed to carry more than one copy of the weapon.įor an example, see RFPS S-Inventory/Example/Resources/Shotgun.Set the Weapon Number to the correct slot in the player's weapon order (e.g., 3 for Shotgun).Add an SInventory Weapon Pickup component.To make an RFPS weapon compatible with S-Inventory: (This is different from regular item pickups.)įor an example, see RFPS S-Inventory/Example/Resources/Medkit. If you want to be able to use the item from the inventory window, tick Usable.Otherwise it will be added to the inventory on pickup. If it's used immediately on pickup, tick Use On Pickup.Configure the benefits it provides (health, hunger, thirst).Add an SInventory Consumable Pickup component.To make an RFPS consumable item compatible with S-Inventory:

realistic fps prefab tutorial

  • Add an S-Inventory Persistent Item Pickup component if you want saved games to remember whether this item has been picked up.įor an example, see RFPS S-Inventory/Example/Resources/Log.Ĭonsumable items include medkits, food, and drink.
  • The Item name in the Item script must exactly match the name of the GameObject and prefab. It doesn't actually have to render anything.
  • Add a renderer if it doesn't have one.
  • Set the Tag to Usable and the Layer to Ragdolls/Pickups.
  • To make a regular item compatible with S-Inventory:

    realistic fps prefab tutorial

    Regular items include trade goods and other things that don't have a specific use in RFPS. Remember to save all items as prefabs in a Resources folder. There are four types of items, each of which is set up differently: If it has a Selector, make sure its Actor Transform points to the player. It should be a root object in the scene with no parent.įinally, check your FPS Main Camera. With S-Inventory 1.25+, the scene instance of the S-Inventor圜# prefab should NOT be a child GameObject of the player. Your player should have these components:

  • Set Weapon Drop Obj to a prefab that contains an SInventory Weapon Pickup (see sInventoryRFPSSetupWeapons).
  • Dropping must be done through S-Inventory, not using RFPS's drop key. You can add your own event handlers using the Inventory Events component's C# event hooks. When you equip a weapon in S-Inventory, it also equips it in RFPS. This component hooks into Inventory Events. ( Component > Dialogue System > Third Party > S-Inventory > RFPS > S-Inventory FPS Events) This will automatically add its dependency, an S-Inventory Inventory Events component.

    realistic fps prefab tutorial

  • Add an FPS Inventory Events component.
  • Refer to the example scene to see an example of how this is configured.
  • Assign FPS Camera > SmoothMouseLook.enabled and FPS Weapons > Deadzone Pivot H > WeaponPivot.enabled, and set both true (ticked).
  • Add two slots to the On Close Inventory event.
  • Assign FPS Camera > SmoothMouseLook.enabled and FPS Weapons > Deadzone Pivot H > WeaponPivot.enabled, and set both false (unticked).
  • Add two slots to the On Open Inventory event.
  • ( Component > Dialogue System > Third Party > S-Inventory > RFPS > S-Inventory FPS Bridge) This component mediates between RFPS control and S-Inventory control.
  • Add an S-Inventory FPS Bridge component.
  • Note: If upgrading from S-Inventory v1.24 or earlier, delete the player's SInventor圜# child GameObject, and add the S-Inventory's new SInventor圜# prefab as a root (parentless) object in the scene.
  • Configure the player's inventory and UI canvas as described in Setup Actors.
  • Configure the player as described in Realistic FPS Prefab Setup.
  • Make sure to re-add the Horizontal and Vertical input settings as described in Realistic FPS Prefab Setup Part 1.
  • This will unpack files into the folder Third Party Support/S-Inventory/RFPS S-Inventory.
  • Import the package Third Party Support/S-Inventory Support/RFPS S-Inventory Support.
  • This will unpack files into the folder Third Party Support/S-Inventory.
  • Import the package Third Party Support/S-Inventory Support.
  • This will unpack files into the folder Third Party Support/Realistic FPS Prefab.
  • Import the package Third Party Support/Realistic FPS Prefab Support.
  • The S-Inventory / Realistic FPS Prefab package builds on top of both of these.įollow these steps to set up the Dialogue System with Realistic FPS Prefab and S-Inventory. You should first familiarize yourself with basic Realistic FPS Prefab (RFPS) integration and S-Inventory integration separately.
  • Realistic FPS Prefab copyright © Azuline Studios.
  • (S-Inventory v1.21+ and Realistic FPS Prefab v1.22+ are required.)

    Realistic fps prefab tutorial how to#

    This page describes how to set up the Dialogue System with S-Inventory support and Realistic FPS Prefab support.







    Realistic fps prefab tutorial